Reviews

The Antithesis: Renovatio

The Antithesis: Renovatio

Civil war between demons and angels lies just on the horizon.

Alezair Czynri, member of the Purgatorial Jury, is thrown into a world of murder, exploitation, chemical substances, betrayal and bureaucratic red tape as his court attempts to diffuse escalating conflicts.

Yet things are not as they seem. Ever since his induction into the Celestial Court, Alezair has been treated with cool indifference by the Justice Commander, Leid Koseling. A former prisoner of the Nexus Initiative, Justice Czynri exists without any memories of his former life, the consequence of being a slave mercenary for hire.

But Purgatory is strangely familiar, and slowly little pieces start coming back. There might be a good reason why Alezair's boss keeps him at arm's length.

Read More
The Enemy Within (Daughters of the People #3)

The Enemy Within (Daughters of the People #3)

A young man sits alone in a public garden contemplating the big questions; the origins of the Palisades Cliffs, cold sesame noodles and his father's mortality. In the spirit of James Joyce, Josh Greenfield, follows the thought process of Jordan Fineman, where ever it leads.

Read More
Clariel (Abhorsen #4)

Clariel (Abhorsen #4)

Sixteen-year-old Clariel is not adjusting well to her new life in the city of Belisaere, the capital of the Old Kingdom. She misses roaming freely within the forests of Estwael, and she feels trapped within the stone city walls. And in Belisaere she is forced to follow the plans, plots and demands of everyone, from her parents to her maid, to the sinister Guildmaster Kilip. Clariel can see her freedom slipping away. It seems too that the city itself is descending into chaos, as the ancient rules binding Abhorsen, King and Clayr appear to be disintegrating.

With the discovery of a dangerous Free Magic creature loose in the city, Clariel is given the chance both to prove her worth and make her escape. But events spin rapidly out of control. Clariel finds herself more trapped than ever, until help comes from an unlikely source. But the help comes at a terrible cost. Clariel must question the motivations and secret hearts of everyone around her - and it is herself she must question most of all.

Read More
Soulless

Soulless

First, she has no soul. Second, she's a spinster whose father is both Italian and dead. Third, she was rudely attacked by a vampire, breaking all standards of social etiquette.

Where to go from there? From bad to worse apparently, for Alexia accidentally kills the vampire--and then the appalling Lord Maccon (loud, messy, gorgeous, and werewolf) is sent by Queen Victoria to investigate.

With unexpected vampires appearing and expected vampires disappearing, everyone seems to believe Alexia responsible. Can she figure out what is actually happening to London's high society? Will her soulless ability to negate supernatural powers prove useful or just plain embarrassing? Finally, who is the real enemy, and do they have treacle tart?

Read More
Sabriel (Abhorsen #1)

Sabriel (Abhorsen #1)

Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories. As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death—and bring Sabriel face-to-face with her own destiny.

With Sabriel, the first installment in the Abhorsen trilogy, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn't always clear—and sometimes disappears altogether.

Read More
Children of the Mind (Ender Quartet, #4)

Children of the Mind (Ender Quartet, #4)

With this conclusion to his famous "Ender's Saga" Card returns to the story of Ender Wiggin, hero of the Hugo and Nebula Award-winning Ender's Game, Speaker for the Dead, and Xenocide. Now his adopted world, Lusitania, is threatened by the same planet-destroying weapon that he himself used so many years before. Only Jane, the computer intelligence that has evolved with him over 3,000 years can save the three sentient races of Lusitania.

Read More
Xenocide (Ender Quartet, #3)

Xenocide (Ender Quartet, #3)

The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.

On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.

Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, and a second xenocide seems inevitable.

Read More
Speaker for the Dead (Ender Quartet, #2)

Speaker for the Dead (Ender Quartet, #2)

In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: the Speaker for the Dead, who told of the true story of the Bugger War.

Now long years later, a second alien race has been discovered, but again the aliens’ ways are strange and frightening…again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery…and the truth.

Read More
Ender's Game (Ender Quartet #1)

Ender's Game (Ender Quartet #1)

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

Read More
Wild: From Lost to Found on the Pacific Crest Trail

Wild: From Lost to Found on the Pacific Crest Trail

A powerful, blazingly honest memoir: the story of an eleven-hundred-mile solo hike that broke down a young woman reeling from catastrophe—and built her back up again.

At twenty-two, Cheryl Strayed thought she had lost everything. In the wake of her mother's death, her family scattered and her own marriage was soon destroyed. Four years later, with nothing more to lose, she made the most impulsive decision of her life: to hike the Pacific Crest Trail from the Mojave Desert through California and Oregon to Washington State—and to do it alone. She had no experience as a long-distance hiker, and the trail was little more than “an idea, vague and outlandish and full of promise.” But it was a promise of piecing back together a life that had come undone.

Strayed faces down rattlesnakes and black bears, intense heat and record snowfalls, and both the beauty and loneliness of the trail. Told with great suspense and style, sparkling with warmth and humor, Wild vividly captures the terrors and pleasures of one young woman forging ahead against all odds on a journey that maddened, strengthened, and ultimately healed her.

Read More

Not what you were hoping for?

Check out recommendations by theme or genre