Reviews
I Text Dead People
You can't block the dead! The first novel in the Dead Serious series, in which a middle school girl bridges the gap between the living and the dead with her phone.
Annabel Craven hopes she’ll fit in—maybe even be popular—at the Academy. She’s worried she’ll stay friendless and phoneless (it’s true). But when she finds a mysterious phone in the woods near the cemetery, one of her problems is solved . . . and another one is just beginning.
Someone won’t stop texting her. And that someone seems . . . dead. How is Annabel supposed to make friends when her phone keeps blowing up with messages from the afterlife? And what will happen if she doesn’t text back?
Emerge (The Awakening #1)
Allie Carmichael has always believed life is simple.
You're born. You live. You die.
She has no cause to believe those rules don't apply to her.
All her life, Allie has suffered in silence as those around her shrink from her touch, too intimidated to take the time to get to know her. It's left her feeling like a pariah for fifteen years.
When an unexpected move to Kelleys Island brings Aidan McBrien crashing into her life, Allie is thrown by his reaction. He isn't affected by her touch. He doesn't stutter or make a quick exit. He smiles and welcomes her into his circle of friends.
For the first time ever, Allie knows what true friendship means. Finally, she has a real shot at normal--until "normal" crashes and burns when she wakes in agony on her sixteenth birthday. Aidan calls it her Awakening, a rite of passage he and their friends have all faced. Allie struggles in ignorance through the experience, uncertain of what is real and what isn't. When she emerges, she is different. She has always been different, but even among her extraordinary friends, she and Aidan are special.
The Westing Game
A bizarre chain of events begins when sixteen unlikely people gather for the reading of Samuel W. Westing's will. And though no one knows why the eccentric, game-loving millionaire has chosen a virtual stranger—and a possible murderer—to inherit his vast fortune, one thing's for sure: Sam Westing may be dead ... but that won't stop him from playing one last game!
Overwhelm
Meet the three teenagers responsible for sinking Atlantis:
KALIOPE is an empath, a water person who feels other people’s emotions as if they are her own. All she wants is to grow up and escape her cruel mother.
DANICA is Kaliope's guardian and secret lover. She will protect Kali, no matter the cost to herself or anyone else.
CHIARAN is the reckless prince of the fire people. His deepest wish is to be seen as something other than a monster.
When Chiaran arrives in Atlantis, he's the first fire person to set foot on the island in a hundred years. Kaliope naturally considers him an enemy and attacks him. But the battle reveals that the two have more in common than anyone could have guessed. Anyone, that is, except the living crystals who feed elemental energy to Atlantis.
Forget Tomorrow (Forget Tomorrow Series #1)
Imagine a world where your destiny has already been decided…by your future self.
It’s Callie’s seventeenth birthday and, like everyone else, she’s eagerly awaiting her vision―a memory sent back in time to sculpt each citizen into the person they’re meant to be. A world-class swimmer. A renowned scientist.
Or in Callie’s case, a criminal.
In her vision, she sees herself murdering her gifted younger sister. Before she can process what it means, Callie is arrested and placed in Limbo―a prison for those destined to break the law. With the help of her childhood crush, Logan, a boy she hasn’t spoken to in five years, she escapes the hellish prison.
Dragon’s Milk (Dragon Chronicles #1)
"You must go to the dragon. You must leave tonight."
Before she even hears the words, Kaeldra already knows what she must do. She must search out the mother dragon whose draclings have just hatched and somehow get some of her precious milk. It's the only way to save her foster-sister's life. Kaeldra would rather not go. It's much too terrifying, much too dangerous. But Kaeldra knows that she's the only one who can do it. For she is the only one who can actually communicate with dragons.
But little does Kaeldra know what she's getting into. She's about to begin a journey that will entwine her fate with that of three little draclings and one would-be dragonslayer. A journey that will become a struggle for life.
Year of the Griffin (Derkholm #2)
It is eight years after the tours from off-world have stopped. High Chancellor Querida has retired, leaving Wizard Corkoran in charge of the Wizards' University. Although Wizard Corkoran's obsession is to be the first man on the moon, and most of his time is devoted to this project, he decides he will teach the new first years himself in hopes of currying the favor of the new students' families—for surely they must all come from wealth, important families—and obtaining money for the University (which it so desperately needs). But Wizard Corkoran is dismayed to discover that one of those students—indeed, one he had such high hopes for, Wizard Derk's own daughter Elda—is a huge golden griffin, and that none of the others has any money at all.
The Dark Lord of Derkholm (Derkholm #1)
Everyone - wizards, soldiers, farmers, elves, dragons, kings and queens alike - is fed up with Mr Chesney's Pilgrim Parties: groups of tourists from the world next door who descend en masse every year to take the Grand Tour. What they expect are all the trappings of a grand fantasy adventure, including the Evil Enchantress, Wizard Guides, the Dark Lord, Winged Minions, and all. And every year different people are chosen to play these parts. But now they've had enough: Mr Chesney may be backed by a very powerful demon, but the Oracles have spoken. Now it's up to the Wizard Derk and his son Blade, this year's Dark Lord and Wizard Guide, not to mention Blade's griffin brothers and sisters, to save the world from Mr Chesney's depredations.
No One’s Angel (Chadwell Hearts #1)
Tess used to spend more hours than she'd care to admit playing her favorite computer game, using the nickname Angel. She could pretend her life was different, and she could pretend Arion was just a friend. But a girl needs more to keep her warm at night than pixels, and she traded her virtual heaven for a real-life hell. Now she's on the run from a past she won't talk about, and the only place she has to go is the doorstep of the friend she's never actually met.
When Angel disappeared from their nightly games, it nearly destroyed Arion. He threw himself into work and women, but he can't help knowing the one-night stands will never compare to the angel who haunts his dreams. At first, when she shows up soaking wet and scared-shitless on his doorstep, he thinks his prayers have been answered.
A Darker Shade of Magic (A Darker Shade of Magic #1)
Kell is one of the last Antari—magicians with a rare, coveted ability to travel between parallel Londons; Red, Grey, White, and, once upon a time, Black.
Kell was raised in Arnes—Red London—and officially serves the Maresh Empire as an ambassador, traveling between the frequent bloody regime changes in White London and the court of George III in the dullest of Londons, the one without any magic left to see.
Unofficially, Kell is a smuggler, servicing people willing to pay for even the smallest glimpses of a world they'll never see. It's a defiant hobby with dangerous consequences, which Kell is now seeing firsthand.
After an exchange goes awry, Kell escapes to Grey London and runs into Delilah Bard, a cut-purse with lofty aspirations. She first robs him, then saves him from a deadly enemy, and finally forces Kell to spirit her to another world for a proper adventure.